There are a multitude of ways to gain power on this site. Whether you get it by training, earn it through combat, or assist the plot of the site in some way, heck, even strengthening the bonds of friendship, you can start your way up the scale of power in no time.
The first rule of leveling up is to gain experience. Experience is gained in doing just about anything, as long as the Roleplay thread is completed and requested for a grading in the appropriate area (or ask a Judge or Bishop to handle it via PM). In order to level up one time you need to earn a sum of experience equal to your current level times 10^your tier, Civilian Tier being 0, Fighter Tier being 1, and Monster Tier being 2. Ascendant Tier levels up differently and God Tier has no levels.
To make it easy here's a few lists to help you along.
- Experience Requirements:
Civilian Level 1 - 1 exp
Civilian Level 2 - 2 exp
Civilian Level 3 - 3 exp
Civilian Level 4 - 4 exp
Civilian Level 5 - 5 exp
Fighter Level 1 - 10 exp
Fighter Level 2 - 20 Exp
Fighter Level 3 - 30 exp
Fighter Level 4 - 40 exp
Fighter Level 5 - 50 exp
Fighter Level 6 - 60 exp
Fighter Level 7 - 70 exp
Fighter Level 8 - 80 exp
Fighter Level 9 - 90 exp
Fighter Level 10 - 100 exp
Monster Level 1 - 100 exp
Monster Level 2 - 200 exp
Monster Level 3 - 300 exp
Monster Level 4 - 400 exp
Monster Level 5 - 500 exp
When you level up, your exp resets to 0 and you must earn from 0 to the required number to level up again.
Storylines
A storyline is a term which simply refers to any RP thread which is neither training, a plot thread, or a PvP match, that affects the character's involved, advancing their story, friendship. These threads may make use of player custom NPCs, played by the players, and any narrative means to tell a story.
The thread will be graded based on quality of the story, quality of the individual posts that make up the story, and the number of posts their are, while also taking into consideration the amount of time placed into it. The resulting grade will be a number of experience points and other possible rewards if the person grading feels you've earned them. Notes may be taken for comedic purposes, commentary, and/or constructive criticism, though they may be neglected at the subject's request.
Note that Judges do not Judge fights in Storylines, not even PvP fights, so these fights must be scripted and damage determined by the ones involved.
Training
A training thread is a thread in which a character (or more) attempt to gain strength and force their level to go up through actively working towards it. In this sort of thread, one practices moves, becomes more in touch with their Charyeok, or other such things in order to hone their skills and boost their physical level.
This sort of thread is graded much similarly to Storylines, though at the same time it is far different. While the sum of experience one can gather quickly is higher than that of a quick storyline, the sum can cap and thusly fall short of a sufficiently good and long storyline. The grading is also a bit more critical in how you train, grading by the paragraph, and paying attention to the details, not giving credit for the areas of the thread where you are not training. Still, this sort of thread is helpful for those just short a few exp, or low on the level.
The most exp a person can train for each level is 50. This is disregarded at Fighter Level 7 for the Mutu/Charyeok training session, capably granting the whole level if one earns it.
A training session may forsake the 50 exp in order to learn another martial art from another player. This can be a cultural exchange of martial arts or a one way training session, where one character learns a martial art and the other character just gains experience points. A character does not learn the martial art if their training session would not earn 50 exp.
PvP
PvP is a thread in which two or more players combat one another with their skills at hand. PvP done OOC (Out of Character) does not require a Judge, and does not grant Experience Points. A PvP done IC (In Character) does require a Judge, and does grant Experience Points. The difference is obvious, OOC fights will not actually affect the characters involved, while IC fights will affect the characters. Referencing an OOC fight In Character is considered metagaming.
The rules for an IC PvP match are simple. Each character gets two moves on each of their posts in combat, following correct post order. After each of the combatants posts once, they must have a Judge look it over and post the results of the melee, taking into account the two posts before the most recent post, but follows the defensive action of the most recent. The following is a very rough example.
- The Following:
Fighter Combatant A - Begins the match with a leaping dragon kick, and succeeding that, an aerial roundhouse kick.
Combatant B - Deflects the dragon kick with a dual-purpose backhand, and steps in with a hard straight punch.
Judge - B successfully blocked the Dragon Kick and in doing so cause 15 points of damage, and negating the roundhouse kick, though A is still airborne.
Combatant A - Quickly reels in their leg to take the blow to their braced knee, letting the force drive them backwards. Then they use their Renewal Bobup, they step behind B, using the turnbuckle to spring them into their opponent with a splits-kick to the back.
Combatant B - Tries to follow up but realizes that A moved, turns around and braces his arms for the kick using their X-guard move. Following that, delivers a brutal knee-strike to the gut.
Judge - The knee block combined with the aerial position negated the damage of the punch, but the crash landing hurt a bit, dealing 3 damage. Bobup makes that movement free. The X-guard blocks the kick, but the use of the field enhanced the damage a bit, take 10 damage.
Combatant A - Brings arms down onto the knee strike and flips over the attack and foe, aiming a roundhouse at the side of his opponent's head while in midair.
Combatant B - Grits his teeth through the pain of the kick, and diverolls forward to avoid the roundhouse. Proceeds to use their Lariat move, running at them and bashing them with their inner arm.
Judge - The flipping maneuver fails due to inferior level mixed with low acrobatic skill in comparison B's kneeing skill. The knee does launch A overhead though, dealing 30 damage, but allowing the roundhouse to be made, although B dodged it thanks to aforementioned superior level.
Basically it gets graded like this.
A - 1.2 and 1.2 (both offensive)
B - 2.1 and 2.2 (defensive followed by offensive)
J - Judges 1.2 and 2.1
A - 3.1 and 3.2 (defensive then offensive)
B - 4.1 and 4.2
J - Judges 2.2, 3.1, 3.2, and 4.1
A - 5.1 and 5.2
B - 6.1 and 6.2
J - Judges 4.2, 5.1, 5.2, and 6.1
And continues like that until the fight is over.
In OOC PvP matches you may fight however you choose.
The results for participating in an IC PvP match, is EXP.
The overall quality of the fight is graded by one of the Judges that was judging the fight. The results are then pooled together, the winner gets 75% of the pool and the loser gets a measly 25%. In the rare case of a tie, the pool is split evenly. Certain circumstances will alter the splitting of this pool such as significant level difference, overwhelmingly better or worse quality from the loser or winner (respectively), it could be possible for the winner to only get 1% of the pool while the loser got 99% just for surviving.
Private Missions
Yes, because we are a great site full of great members the plot is obligatorily going to be complex on some levels. Now get this, there is actually a good deal of possibility by joining this forum and just creating a character, you can actually get involved with the plot beyond the simplicity of the tournament. This is shown in the form of a staff member viewing your character, finding out they are perfect for a portion of the plot's puzzle, and sending you a PM with a Private Mission.
Private Mission can easily be disguised as normal Storylines, where many people can join openly. A person must not reveal that they are on a private mission, at least for the first couple posting rounds of the Storyline. This is so as to attract people who want to RP, not people who just want to be involved with the plot and screw normal RP. Most Private Missions will have a listed cap on the number of members allowed to join, after which your topic title should be switched to closed to new people from joining.
Given you accept the Private Mission and have reached the topic member count needed, or two pages of RP, the staffer who gave you the mission will begin to act as a narrator, adding in the various NPCs involved in the scenario, generally throwing the situation at you. Completing a Private Mission successfully (or at least fully) will result in all members involved gaining at least one level, or maybe even more if the Private Mission went particularly well, or was particularly epic.
HP and GP
The system for HP and GP is simple. Your HP is representative of your damage threshold before you're unconscious, or it becomes too dangerous to let you keep fighting, etc. Essentially you lose. GP is representative of your ability of use and Sustain Charyeok abilities. You run out of GP you can't borrow power anymore.
When you are approved, your character has a certain amount of HP and GP given to them based on a dice roll by the Judge who approved your character. HP and GP both increase as you gain experience using them. In order to get more durable, you have to take more blows, and in order to use your charyeok more you have to use it some.
When you level up, if you feel that you have lost enough HP and GP in total to warrant a bit of a boost, just PM the Judge in charge of your area with your proof, and they judge whether you have earned it or not. If you have, they hand you your new totals so you can alter your stat sheet. The amount you get from it is also decided by a dice roll. It isn't uncommon for a level 2 character to start with 300 hp, and a level 6 to start with roughly 500 hp. It is also not uncommon for a level 2 to have more GP than a level 6. GP raises quickly and exponentially, while HP raises at a roughly even rate.